VeryTJ: Flying Naive

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Originally Published: 24th December 2021 on eGG Network

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“If I wasn’t a streamer, I’d be a Tesla-driving Uber driver,” said Chun Lin, or better known to his fans as VeryTJ (飛常天真) on Facebook Gaming. There was something about driving that fascinated the Taiwanese streamer as it became his go-to answer for a few questions we had throughout the interview. When he wasn’t being serious, his fun and jovial demeanour brought a lot of laughter to the conversation.

“My nickname, ‘Fēi cháng tiānzhēn’ is a reminder myself to not be naive. It’s a name I’ve used for a very long time. However, I am still a naive guy,” he said when asked about his nickname. Based on the success he’s had as a streamer so far, it doesn’t look like he’s as naive as he thinks.

The 33-year-old Facebook Gaming Creator, who has been streaming for many years, worked a lot of different jobs before transitioning into a full-time content creator – his last job being a security guard. When the opportunity came knocking, he accepted without hesitation, said the long term gamer who remembers playing Stone Age Online (the 1999 MMO) as one of his first games. He then transitioned to other games like Lineage and League of Legends as he grew older and it was the former title that helped him kickstart his streaming career.

Being part of the service industry, he felt that he had the skills for the task. “Both jobs require you to connect with people, and since I was good at that, I felt I could be a streamer.” He wasn’t wrong, people instantly noticed how charismatic he was. Unlike streamers who get recognized for raging, it was his positivity that helped him build a fanbase. He attracted folks who enjoyed his jolly vibes. “In the beginning, I had a lot of viewers who told me that I had very positive energy and they encouraged me to go keep streaming.”

“The best part about streaming is when I pull off skilful moves or outplays, emotions are high for me and my viewers, and we get hyped together!” However, the good comes with the bad and it’s not always rosy in chat. “Once in a while, I’ll get passersby who watch me fail and flame me or compare me to other streamers – I hate that!” Fortunately, since switching to Facebook Gaming, he’s been dealing with a more peaceful and less toxic chat.

Some people have even insulted him for his appearance, which has led VeryTJ to turn off his camera for most of his streams on Facebook. Fortunately, he doesn’t need to rely on his looks to keep his audiences’ attention. “When there is no camera, the quality of the stream is not dependent on my looks. Viewers will watch because of the gameplay.”

And it’s no coincidence that gameplay is the main focus of VeryTJ’s stream. The former League of Legends player who switched to Arena of Valor is good at what he does. If he’s so good, why doesn’t he go pro then? We asked and he joked that he felt he was too old to play professionally and he would starve as an esports athlete – apparently, they aren’t paid well enough. Fortunately for him, he has his streaming career and a loyal fanbase to keep him going.

“When I started, the most difficult part was finding out what was special about myself. How was I going to catch the attention of viewers? I had to discover what was my selling point.” Eventually, he discovered he had the knack to make people laugh and the skills to outplay his opponents – which has carried him thus far.

Chun Lin intends to keep streaming for a very long time – until people don’t want to watch him anymore. Then he’d start anew as an Uber driver or launch a talent agency to help streamers grow their career. He wants to help people out with all the knowledge he had to learn on his own – like figuring out how to grow an audience.

“For people who want to start streaming on YouTube or Twitch – as long as your family is rich enough, you can do it,” he said in jest and promptly followed with sincere advice, “if you want to stream, think of it as a hobby. If you stream as a hobby, you’ll be more passionate about it and you can go further. If you do it for income, you will take it as a job, which will negatively affect your stream.”

To his fans, he concluded the interview with a message of thanks, “if there is no them, there is no me.” And though he might not get recognized in public right now, he might be a familiar face in the rearview mirror of a rideshare car you get in next time.

In the meantime, check out VeryTJ live on Facebook Gaming, and stay tuned to eGG Network for more interviews with your favourite Creators!

Mita: The Sword-Swinging Songstress

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Originally Published: 17th December 2021 on eGG Network

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At first glance, Mita doesn’t look like the kind of person who likes sticking blades into the hearts of her opponents but after spending a few minutes watching her stream, I immediately changed my mind. Despite her cheery and coy demure, Mita doesn’t miss a beat when it comes to slicing up enemies standing in her path to Glory – and yes, we’re talking about Naraka: Bladepoint – a game she’s been streaming almost every day since discovering it this year.

Mita is a unique Facebook Creator. Unlike most of her fellow streamers, she wasn’t a gamer from a very young age. The Taiwanese streamer’s first foray into gaming was in college, where she was introduced to the dancing game, Audition Online. The game’s simplistic and rhythmic controls were enough to kickstart her interest in the hobby. Being able to beat other people in the lobby was a taste of things to come – it awakened a competitive spirit inside her.

Shortly after, Mita was introduced to League of Legends, a game with which she fell in love immediately. The 5v5 Multiplayer Online Battle Arena (MOBA) checked all the right boxes for her, and she couldn’t stop playing it. Mita would even bring her laptop to work to hop into some games during her free time when she was a cosmetics salesperson at a department store. LoL was her life, so it was fitting that it ignited her streaming career.

“Back then, my friends suggested that I give streaming a try since I was always staying home and playing LoL,” she admitted. Instead of going out to party and have fun like other people her age, she was more of a homebody. With no idea of what to expect, she took her friends’ advice and broadcast her gameplay on Twitch. There weren’t many Taiwanese female streamers playing LoL during that era and with her streaming 8 hours a day, it didn’t take long to build a loyal following.

After finding success as a streamer, Mita turned it into her full-time job by signing with a talent agency and leaving sales behind. Having an agency let her focus on what she enjoyed doing – streaming and playing games – while they handled everything else. It also opened additional opportunities for the streamer, landing her photoshoots, brand deals and more. The fact that she had people to help style, plan videos and write scripts was the icing on the cake.

It’s been a number of years since Mita’s transition to a full-time streamer, and she’s gone through a few changes since then. Instead of only streaming LoL, Mita branched into other games and occasionally treated her audience to live singing performances – the latter being a suggestion by her talent agency as a way for her to stand out from the competition.

The reception to her singing was encouraging, and it gave Mita the confidence to release a number of high-effort music videos, which also demonstrated her acting skills.

To prove that she can be successful anywhere she wanted, Mita made the decision to switch streaming platforms earlier this year. Leaving her Twitch account behind, she jumped to Facebook where she rebuilt her fanbase. Her most loyal supporters followed her, of course, but it didn’t take long for her to hit the same heights she was capable of. People followed Mita wherever she went.

Speaking of following – Mita mentioned that she is constantly recognized in public, even with a mask on. “One time I went to 7-Eleven with a motorcycle helmet on and a fan noticed me!” While she’s gotten used to the fame, she remains thankful to all her fans. Without them, she wouldn’t be living this dream life. Mita believes her success comes from the way she treats her viewers.

“If you recognize someone who watches your stream many times, the viewer will think ‘oh this streamer remembers me’ and they will come back to watch you,” says Mita, who spent her early days as a streamer welcoming every single viewer to her channel. The fact that she also enjoys making new friends while gaming made the task easy to accomplish.

Mita enjoys streaming because she makes a living doing it and she’s happy that she can make a living as a streamer. This self-fulfilling cycle is what keeps the Facebook Gaming Creator going. However, not everything is perfect in her world – if there’s one thing she dislikes about streaming, it’s dealing with haters and negative people. She’s at a point where she can easily rise above the toxicity, but she struggled with it at the beginning of her career. Another challenge she had to overcome was winning her parents’ support – something Mita accomplished only after she started making a stable income.

Overall she’s had more good experiences than bad, involving her viewers. In fact, Mita’s fondest memories of her career are the online singing sessions with her audience and the parties she would occasionally host for her friends and fans to hang out together in person. Talk about down to earth! It’s not every day you hear about streamers hosting get-togethers for their viewers.

In the future, Mita wants to do more singing and hanging out streams. She’s also considering getting back into LoL (she stopped playing the game after the demise of the Taiwanese league (LMS) and her friends switched to China’s servers). She also wants to upgrade her streaming room and equipment.

We asked her to give some advice to upcoming streamers and she responded, “stream because it’s a hobby, don’t think of it as a way to make money. If you have that attitude to make money instead, you’ll stream with stress, which is not good for the viewers to watch you stressed out – they won’t follow you if your stream is unenjoyable.”

To her loyal fans, she concludes, “thank you for your support even though I don’t stream LoL anymore!” Catch Mita live on her Facebook Page, check out her videos on YouTube and stay tuned to eGG Network for more interviews with your favourite Facebook Gaming Creators!

ShunYeungHD: Hanging Up The Uniform

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Originally Published: 6th November 2021 on eGG Network

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How many people do you know would give up a career travelling across the world for something as mundane as sitting in a room to play video games all day? Few, seeing how exciting life in the air and in other countries can be, especially during a time where we’re all chained to our homes thanks to the pandemic. Li Shun Yang or better known as ShunYeungHD to his fans is one such person. In fact, the Hongkonger quit his day job as a flight attendant many years ago because he didn’t have enough time to focus on streaming!

Starting out as an unknown streamer about six years ago, he grew from playing ARK: Survival Evolved for minute crowds to him soiling his pants running from ghosts and demons for his legion of fans. If that sounds familiar to you because of a particular Swedish YouTuber that we all know, you’re not wrong.

“One of the major people I looked up to was PewDiePie, he’s the reason I got into streaming,” Shun Yang reflected. When he found his audience growing after streaming spooky titles, amongst other things, he decided that would be his new path. What began as a pastime turned into an opportunity to make a living, it was a happy accident. Fortunately, for him and his fans – if he wasn’t working as a streamer, he’d likely be a government servant for the immigration department (a job he had rejected after becoming a full-time streamer).

But, it hasn’t been a completely smooth journey for him. For one, he’s streaming without the encouragement of his family. Despite them tuning into his streams occasionally, they haven’t given him their full blessing to pursue this career. The best he can do for now is build his own success in hopes of changing their minds.

Though the sports buff (who enjoys gymming, swimming and travelling) didn’t find it difficult to be in front of the camera, he found it even more awkward to have it on while nobody was watching. Having little to no audience was one of the biggest challenges ShunYeungHD had to overcome when he was a fledgeling but fortuitously, he had friends to rely on. By making appearances on the streams of popular content creators like SongsenLaowuJP and Lunacy Hollow, he was able to tap into their fanbase to grow his own audience.

Making content relevant to your audience is important, especially when you’re still growing. And putting out the right content at the right time can give you a boost in traffic. ShunYeungHD is notable for having a lot of Malaysian fans, despite not being one himself, due to his series of vlogs during his time in the country. It also helped that the crossover audiences from his friends’ streams were Malaysian. Another thing he had to do was learn to edit his own videos.

“Having VODs or highlights on your channel are important for growth. I had to learn how to edit videos by following online tutorials. It’s important to have all these basic skills first or you’ll be very lost when starting out,” said Shun Yang on advice for newcomers to streaming. “Competition is very tough right now, so let your personality shine to stand out.”

Just like every other popular streamer out there, ShunYeungHD has his fair share of haters. Despite what many people think, streamers do read what people write in chat, and sometimes the comments he receives bring him down. Regardless, he’s determined to not let it stop him from doing what he loves. Yet, he did mention, if he ever stops streaming one day, he wants to remain in the gaming industry – probably in the backend of esports.

ShunYeungHD, who is based in China and sometimes Hong Kong, relies on VPNs to stream on Facebook. When asked why he chose this approach despite the multitude of Chinese streaming platforms available, he replied that he found the audience on Facebook more challenging to engage, which gives him the motivation to do better. He’s also a fan of variety, preferring to create content for various games instead of only one, which explains the plethora of games he streams on his channel.

He may not be the biggest streamer yet, but if he keeps up his growth and working mindset, he’s bound to go places. To his supporters, he offers his gratitude and thanks to them for accompanying him on this journey so far, and to his fans in Malaysia – he promises he’ll drop by to visit once the pandemic is over.

Catch ShunYeungHD streaming live on Facebook or his VODs on YouTube. Stay tuned to eGG Network for more in-depth profiles of your favourite streamers!

Noobie GMK: Streamer With a Heart of Gold

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Originally Published: 19th September 2021 on eGG Network

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Chhineneang Leangmeng, better known as Noobie GMK, is one of the biggest Facebook Gaming Creators in Cambodia. Over the past five years, the twenty-four-year-old from Prey Veng province has managed to amass over six hundred thousand followers on the platform and it doesn’t look like he’s stopping anytime soon. Every time you tune into his channel, you can expect to see a cheerful, jovial boy, having a good time in front of the camera – be it swinging swords in Naraka Bladepoint or driving long distances in Euro Truck Simulator or shooting down opponents in PUBG.

However, things weren’t always this peachy for the young Khmer. He had to work hard, in the beginning, to establish a following – back when he was a nobody and was dabbling in content creation for fun. Noobie’s foray into the scene started with his YouTube channel, where he shared videos of him playing games with his friends and online acquaintances. “At that time, I only got 1-5 viewers! And they were just from my mates. But day by day, our number of views grew,” he recalled.

With his YouTube channel gaining traction, he found opportunities to be part of the esports scene when he organized and casted a Vainglory tournament from his own bedroom. It was from that point onwards when the doors flew open for him and his esports career took off. Since then, he has organized and casted many tournaments for various games, such as Rules of Survival and PUBG (PC and Mobile) for brands like ASUS and Huawei.

However, his time in esports is coming to an end, he admitted during the interview. “My career in esports is almost over because I have a lot outside work (his regular job). But I have noticed that the esports scene in Cambodia has gotten much better recently, and there are many other people who are getting involved in the industry.”

A New Leaf

Unlike a lot of streamers we have interviewed in the past, Noobie GMK isn’t a full-time content creator. When he’s not in front of his computer at home, he’s in front of a computer elsewhere, doing his job as an IT security specialist. Thanks to his steady job, he makes good use of his stream income by spending it on people in need. “Since I’m supported through Facebook Stars from fans every month, I always collect those Stars to help those who are weak or needy such as homeless people. Especially every year on my birthday, I buy books and supplies to help schools in rural areas.”

His generosity stems from the fact that he grew up in a low-income household, where he went through the struggles of living frugally. “I am not the son of a rich family. My mother was a factory worker and my father was a motorcycle repairman. But they really worked hard for me and I thank them for making me who I am today.”

“When I was a child, I was the kid who was disobedient to teachers and my parents, I liked to make my own decisions! But when I grew older, I realized I was actually being a nuisance and after that, I vowed to myself that I will repay them for all the trouble I had caused. Today, I do what I can to alleviate the burden of my family by buying groceries, paying for the car, bills and so on. All I want to do is to see them happy and smiling.”

When Noobie was in fourth grade, his cousin, an expert in computers, taught him everything he knew about the subject. This turned out to be a momentous point in the young boy’s life as he became fascinated with computers and the world of tech. In tenth grade, he got his first gig writing about tech which led him down the path of gaming, esports, and where he is today. “Games changed my life,” is a motto Noobie lives by, and is something that has stayed relevant to him till today.

Like many parents in this part of the world, they found it hard to accept Noobie’s decision to game for a career. Streaming wasn’t a thing back then (and still isn’t widely accepted yet), so it was difficult to garner their support. But after putting in the effort, work and hours, he achieved his goals of being a successful content creator and they are now fully backing him.

Life As A Streamer

Noobie GMK didn’t have many people to look up to when he was starting out as a streamer. He didn’t have anyone to help or guide him in his circle. He felt like the only one in Cambodia doing it and had to explain to a lot of people what being a streamer meant. However, this obstacle had a silver lining – it allowed Noobie to do what he loved: share information with the public.

While he was already reaching out to people through his tech-focused blog (which he claims was in Alexa’s top 10 during its heyday), streaming allowed him to reach out to an even wider audience, especially after he gained recognition through the tournaments he organized. Fun fact, the letters in (Noobie) GMK stand for Game, Meng (part of his name) and Knowledge/Khmer – not to be confused with GMK electronic design GMBH! From the very beginning, he already had a goal to spread knowledge. Since he was the one who was a self-made expert on the topic, he could be the one that people turned to, he helped a lot of people who needed advice about starting a stream and continues to do so.

Though he enjoys how streaming has improved the gaming community in Cambodia, he has some problems with it as well. Noobie dislikes streamers who use inappropriate words on stream and show unscrupulous content to attract attention. He is also tired of the perceptions of gaming being criminal in the country. He’s trying to change all that by setting an example. Noobie also makes sure that any sponsorship deals he accepts fall in line with his goals. “Do not demand attention. Find your true fans – that is better than any other traction which won’t allow you to grow in the future. As a streamer, we should share and show good things to our fans!”

Noobie is happy with how things are going now – he can fulfil his dreams, has a decent income, and loves what he is doing – but he’s not about to rest on his laurels just yet. His current goal is to hit a million Facebook followers within 2022.

“Finally, I would like to thank you for your support from the beginning till today. I am lucky to have and know all of you and I hope you continue to support me like this for the rest of my career.”


Tune in to Noobie GMK’s streams – every day, 6 PM (GMT+8) onwards on Facebook Gaming and check out his videos on YouTube. For more interviews and features on your favourite Facebook Gaming creators, stay tuned to eGG Network!

Allan Phang, Chief Marketing Officer, Galay Racer: From College Dropout to Esports

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Originally Published: 30th July 2021 on eGG Network

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Colourful Beginnings

When you think esports, the first thing that comes to mind would probably be an awkward generation Z kid or millennial decked out in a team jersey, constantly glued to their phone, and unable to form coherent sentences in front of bright lights and cameras. Shine the spotlight on Allan Phang and he’ll show you otherwise, demonstrating that people in the esports industry come from all walks of life and there’s no such thing as being “too old”!

“During my college break, I saw a paintball field near my place, Sunway Extreme Park, played a few rounds there and got to know some of the regulars. Since I learned how to make websites in college, I helped build a website for one of the teams there and got invited to join them. I also started a forum that became the Lowyat forum of the paintball community in Malaysia,” recalls Allan, about his younger days. Fun fact: he dropped out of college because he felt that the academic life wasn’t for him.

The stint with the paintball team eventually sent him down a career path where he took the pastime to new heights in the country. From importing paintball gear to organizing and running international tournaments, his efforts helped to legitimize the sport’s competitiveness in Malaysia. For almost a decade, he was heavily involved in the paintball business, and which also opened a lot of doors for him, thanks to the connections he made.

One of these acquaintances was with Tony Fernandes, the founder of AirAsia, who offered him a job after he left the paintball trade. “After I left paintball, I emailed Tony asking him if there were any opportunities at AirAsia. Within seven minutes he replied! I went to their headquarters for an interview and got into the company,” said Phang, who worked at the airline for many years before he was introduced to the world of esports – which was somewhat an accident according to him.

It Started With A Jersey

“It wasn’t in my job description, I created it per se. I didn’t know what esports was. It was like an alien word. In 2017 a pilot came up to me and said, ‘Tony Fernandes knows about esports and Twitch.’ What is esports? I replied, sounds dodgy.. What is Twitch? I know how to twitch my eye lah and I thought of The Rock a.k.a Dwayne Johnson from WWE (World Wrestling Entertainment), because he always twitches his eyebrows. I felt like I was living under a rock” That sent him down the rabbit hole when he started googling the term and discovered that it was a streaming platform that Amazon bought for $970 million in 2014 – a huge deal he was painfully unaware of.

The thing that caught his attention was the number of eyeballs the platform had. “Esports was perfect for spectating, and it was going to be very valuable in the eyes of the brands. It was a gold mine. Since no airline or big non-endemic brand in the region was getting into it back in 2017, I thought, why not AirAsia?”

“It wasn’t easy to get buy-in from management, so I had to create awareness and generate hype around it to show how big the industry was.” He spent his own money to create a hundred customized AirAsia jerseys which he gave around to the decision-makers in the office – people with pull and influence. His plan was education and awareness – he encouraged them to wear the jersey in the office every Thursday to create a buzz. By doing so, he had an army of influencers in the building!

Eventually, this led to a meeting with Datuk Kamarudin Bin Meranun, AirAsia’s Chairman, because he asked for a jersey, and Allan spent from night until morning talking to him about esports and the possibilities. That was the beginning of the airline’s esports endeavours.AirAsia started by sponsoring Mineski’s Dota 2 team (Mushi, iceiceice, Jabz, Moon (NaNa back then), and ninjaboogie), sponsoring the Alisports (Alibaba) WESG Asean tournament, and buying over the star-studded Mobile Legends: Bang Bang squad, Team Saiyan. The company had fully immersed itself in the next generation of sports and entertainment.

#EVOSROAR

Fast forward a couple of years, Allan decided to seek greener pastures elsewhere and landed the opportunity to work with Southeast Asia’s powerhouse organization, EVOS Esports as the Regional Head of Marketing & PR last year. He was supposed to fly around the different countries that EVOS operated from (Vietnam, Thailand, Indonesia, Singapore) to handle his duties but due to the pandemic, he was stuck in Malaysia (like the rest of us). His role was to help grow EVOS Esports’ presence beyond Southeast Asia to a global scale.

A far cry from the large, organized structure of the airline company, working at EVOS Esports required a change of mindset as it was a startup. “When I joined EVOS, I could see things from a different perspective (compared to AirAsia) and at a more-esports level. If you want to do esports, you can’t be ‘too corporate’. You have to be authentic in marketing etc. You have to give the fans and the audience what they want. I also had to approach brands on a different level. Companies here are still new to esports – we’re currently in an educational and awareness stage. It’s not like you mention ‘esports’ and people will throw money to your face. It still takes time to develop. It’s all about network, trust, and awareness.”

Working at EVOS was very flexible compared to AirAsia, he mentioned. He could speak to the media and connect to brands whenever he wanted, he didn’t have to go through the corporate communications team. “AirAsia is a lot more structured and you’re not so free to move around to do your own thing. There are a lot of SOPs and the industry itself is heavily regulated. The only reason I could move around freely to work on esports within AirAsia was because it wasn’t a core business, it was more like a marketing initiative and I was tasked to spearhead it.” In the year he spent at EVOS, Allan executed the public relations strategy for brand collaborations with PUMAYamahaVisa, and more.

To The Moon

When Allan announced that he was leaving EVOS, his inbox started blowing up with job offers. He decided to join Galaxy Racer because they had a vision he believed in and he saw himself as being part of their journey. Fun fact: Galaxy Racer is a portmanteau of Galaxy Express 999 and Speed Racer – two anime/manga properties about an exciting future – an apt description for the forward-looking company. The group company (Riva Technology and Entertainment) has been diversifying its portfolio over the past year by investing in many different projects such as a camera for influencers, mobile games based on The Umbrella Academy, and even hiring an ex-Disney veteran, Guenther Hake.

Allan will be handling marketing duties for Galaxy Racer on a global scale while helping to expand their Malaysian and Southeast Asian reach, and his work will go beyond esports. Safe to say, we’ll be seeing a lot more of Galaxy Racer in the coming years, both in and out of the esports world as it establishes itself as a lifestyle-centric brand. “I don’t want to sound cliché, like a Faze Clan per se, but we’re moving towards that direction. Esports and gaming will be the hero, or the carry, while the rest of it will eventually be as big,” said Allan.

Growing The Scene

Phang, a 40-year-old avid gamer and a fan of PUBG MobileMobile Legends: Bang Bang and Valorant, had some opinions about the newer games in the esports scene. He sees Free Fire as being a legitimate contender based on how much work Garena is putting in right now, while Wild Rift is catching up as they structure their esports programme globally with the influx of top teams from US, Europe, Asia and South America.

“Those with hyperlocal content and structure will be able to thrive and scale faster because most Thais are more comfortable with Thai language, Indonesians with Bahasa Indonesia and so on. You won’t hear about Vietnamese gamers getting into English content. That will be the challenge for Wild Rift but I believe Riot Games with their community-driven approach, should be able to penetrate those markets with their hyperlocal strategies.” He foresees all the staple esports organizations (i.e. Team Liquid) boarding the Wild Rift train soon even though a lot of them aren’t in MLBB at the moment.

He also shared about the state of the esports scene in Malaysia – we’re growing, but we’re nowhere close to being matured when compared to our neighbours like Indonesia, the Philippines and Thailand. “Those markets are already matured because they are sustainable in the sense that money is coming in – from investors, brands, revenue share and broadcasting rights in franchised leagues and so on. In some of those franchised leagues, it costs from over US$500k to US$1million for a team slot. As for Malaysia, we are currently ‘fighting’ with Singapore in 2020/2021 – you can see that their government has been very active, hosting events like the Singapore Major and M2 while Malaysia has to step up! But with the current blueprint implemented by the Ministry of Youth and Sports and ESI, we’re starting to see things finally move along since they have an allocated budget and a mandate to execute esports initiatives across Malaysia.”

Parting Words

He shared some advice for people looking for a career in esports. “People have the misconception that you need to know esports in order to join the industry, but that’s not true. A lot of skills are transferable – a lot of teams and publishers are looking for people in development, finance, legal roles and so on. You’re not required to have an esports background, I wasn’t from esports previously before I joined. It’s all about how you put yourself out there so people know who you are and what you do. You also have to do your market research and go onground to connect with the esports community. I went to a lot of esports tournaments and events (pre-pandemic) to understand the market nuances and connect with industry and community leaders.”

Phang mentioned that he started branding himself in his early 20s – a skill he learned out of necessity when he had to promote his small paintball business during a time when the sport hadn’t caught on yet, and since then it’s become a lifestyle. As a result, Allan has been invited to numerous talks and conferences to share and educate the public about esports, and his inbox is constantly flooded with messages from brands wanting to get into esports and parents asking him how their children can get into the scene.

“It’s good to have personal branding, especially use LinkedIn as a form of networking with other organizations in and out of esports – people need to know that you exist. Nowadays if you go through the hiring system of LinkedIn, you have to submit your application to the Applicant Tracking System (ATS) and the AI will scan through your resume and if you don’t qualify, it usually ends up in a black hole. As a workaround for these filters, you need to have some presence on social media to build your digital footprint so that potential employers will know that you are out there.”

“One day in esports is a hundred days in real life,” he said when sharing about how fast-paced the world of esports can be. “And to all those out there interested in joining the esports industry, go for it. It’s a sunrise industry and has a bright future!”


Galaxy Racer has some exciting news in the coming months, including their recent esports marketing activation with Arsenal superstar Pierre-Emerick Aubameyang (beyond that, he wouldn’t spill the beans to us yet), so stay tuned to eGG Network and we’ll keep you posted. To find out more about Allan Phang or get in touch with him, check out his official website.

Cellar Vault Games: Not Your Role Models

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Originally Published: 27th March 2021 on eGG Network

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Not Door Sellers

To most of you out there, Cellar Vault Games is probably a name you haven’t heard of before, and that’s okay – we’re here to change that. With a current permanent workforce of only two strapping young lads; game designer Benny Chan, and artist Eshan Jayatilaka, the capable duo is best known for their award-winning horror game, Short Creepy Tales: 7PM.

Originally intended to be called “Cellar Door Games” – after the most beautiful sounding phrase in the English language, they had to change its name when they were getting it registered. “When we went to the government agency to register our company, they told us if you’re not selling doors, you can’t have ‘door’ in the name!” shared Benny (a fortunate decision that prevents any possible confusion with another indie game developer, Cellar Door Games of Rogue Legacy fame).

Since he was alone, he texted his teammates in a group chat for suggestions, and they settled on Cellar Vault Games. “They were okay with ‘vault’ and we don’t even sell vaults!” Benny Chan laughed, recounting the experience.

They weren’t really bothered by the name change, and after some time, it stuck with them. “It also gives us some nice imagery to work with,” said Eshan. “Games in a vault, and vaults in a cellar…”

The duo met when they were in KDU University, enrolled in the same game development course. Benny was initially interested in technical aspects of programming and coding software, and it was only the final year of his diploma where somebody pointed out that he was suitable for game design, and so he made the decision to major in it. Apparently, whoever told him that was right as he found his calling and aced the course.

“When I played games, I was always curious about how developers achieved these kinds of standards and experiences in the games I was playing. I was a kid with bad results, I didn’t get As for SPM, my parents said you should go try it and see how it goes. If it doesn’t work out you can always do something else.”

Eshan was just a kid who after playing Beyond Good & Evil (a classic action-adventure), realized that games could be used as an effective medium to tell good stories. His interest in the medium grew, and so did his dream of wanting to tell stories through visuals. When he was picking his major, he was advised to give game development a shot, and that’s how he ended up studying it – and that’s how the two met and started working together.

The story behind their final year project was an interesting one – a classmate asked Benny if they wanted to work on a horror game together, and he agreed despite not having touched a horror game in many years. He thought it would be a good challenge to go in blind, but that year it seems that the stars aligned for his team.

P.T. – one of the scariest games of all time was released (despite being a mere teaser) and gave the team something to draw inspiration from. Gary Napper, the lead designer of Alien Isolation, gave a talk at their campus. And Red Barrels, developer of Outlast, one of the inspirations for their project, were very helpful in answering his questions about game and level design. It was like the universe wanted them to make a horror game – and that’s how The Plight was born.

State of Emergency

When they graduated from university, Benny worked with some friends on Ejen Ali: MATA Training Academyafter they won the Ejen Ali Game Jam and Eshan found work elsewhere as an artist. Initially, they wanted to continue making games together, doing it on the side but after six months they realized that they weren’t making any progress. When Benny became tired of making games for other people and Eshan felt his job was going nowhere, they decided to quit their jobs to focus on Cellar Vault Games. Because they led relatively affordable and low-maintenance lifestyles, it wasn’t too difficult for the duo to commit to what could only be described as an uncertain future.

“Why do you want to join game development as a business when you can join other businesses? There are so many other careers out there,” said Benny on the topic of working in the industry. “The grind is part of the game industry. What brings people into the game development industry is passion – but don’t let other people abuse the passion you have. You can have passion, but be aware of people who abuse it. When they do, you have to stand up.”

Regarding the state of game development in the country, the duo was very vocal about big companies taking advantage of its people. “We are in a critical state right now. Just because big companies decide to set up shop in Malaysia, it doesn’t mean it’s good. They’re just taking advantage of our weak currency,” said Benny. “If you want to work at a reputable company right now, chances are you’ll be at a company that mainly works on outsourced projects because they have incredibly talented directors and leaders. Of course, you’ll want to go there but they don’t have their workers at heart.”

“Like any creative industry, the game industry is complicated – sourcing things and talent is never going to be straightforward or ethical. What we’re doing now is not sustainable. People from and outside Malaysia – we’ve got good people working here, and because of the exchange rate, it’s cheaper. That’s how outsourcing companies are competing – we can match the quality of western studios for the price or less. Combined with the Southeast Asian mentality of ‘hard work is king’, it leads to a very toxic environment where people are undervalued and they expect it. It’s problematic in a region like Southeast Asia – it makes unionization difficult. People are exploited and nobody fights back. This problem has been brought up by People Make Games – an informative video breaking down how outsourcing in game development works,” said Eshan.

“People who are talented and passionate now – they have this idea that they have to be in a large company to make something beautiful – and all that passion gets burned away when they enter it if they are not prepared. For example, take a look at Cyberpunk 2077‘s disastrous launch. How many people got hurt, burned, ruined friendships while working on the game? They come out feeling – screw this, I don’t want to do this anymore. This is not my happy place. I’m going to do something else and leave the industry. What else could that person have made if they had stayed on? We’ll never know because they’re never going to make games anymore. That thought is really disappointing to me.”

“Big companies need to do better. It’s hard to listen to everyone – you have to listen to the community, your investors, any source of income, and clients. But you also have to listen to the people who work for you. When people are happy because you treat them well and listen to them, they become happier. If they become happier, they’ll deliver better work,” said Benny. “There needs to be a bridge of communication for employees to voice out, and for employers to listen. I know these things are easier said than done but I hope to see results two to three years later. If I don’t see it, I will be disappointed.”

They mentioned that if Cellar Vault Games gets big enough, they would love to focus on the health of their employees to take care of them. They would try to be successful on their own grounds and set a good example for others to follow.

“If I’m ever at the point where I abuse my employees, I have an agreement with a friend that gives her the right to slap me,” said Eshan. “We have to rethink our priorities. We have an unhealthy definition of what it is to be successful or happy. Some people might be happy with money, while money does make the world go round, it isn’t something that makes everybody happy. Nobody knows what makes every single person satisfied or happy. The problem is we’re not acknowledging what we don’t know. If we don’t know, we need to start asking, we need to start reshaping the industry to cater to that. The whole point of being a company is to make a good thing but in the process of making a good thing you make four bad things (i.e. you stress out your employees), it would be considered a failure to me. If companies feel that a toxic environment is not something that they want, they need to take concrete steps to stop it.”

“You can’t stop selfish people from being selfish. How do these big companies want to help the Malaysian industry? Let me see balance. Create more options for people working at your companies. We’re in a critical transition period right now. If things get worse, we’re screwed. We always get screwed in the same way. It’s one-sided. If it keeps going, it will be impossible to change.”

The pair also mentioned that they would like to see developers make more games set in Malaysia – there aren’t enough of them. There’s a lot to be explored, yet nobody is doing it, and they are puzzled as to why that is the case. It was one of the reasons why they decided to create Short Creepy Tales: 7PM.

The Twilight Moment

When 7PM was made, it received quite a bit of buzz, but the game tanked in terms of sales. They weren’t able to recoup the investment spent on the game. “It was like throwing money into the sea,” said Benny. Despite the game being made on a shoestring budget and being priced at a very fair RM15 ($4.99 in the US), it didn’t sell enough. However, the duo didn’t take it as a sign to give up.

The feedback they received from the few people who played the game, was encouraging. The multiple SEA Games Awards they won last year validated the decisions they made when making the game. All they need is to get the game into more hands and are looking for a suitable publisher to help with that.

“It would be a waste to throw away something just because it didn’t make money. We have something good going on, we just have to work on it a little more,” said Eshan.

They learned a lot from the experience of making 7PM – which was completed in less than a year by a team of four (two of them and two contracted staff). One of the challenges they encountered was knowing when to stop adding content in order to focus on polishing the game. This led to a higher-quality and more focused experience instead of a larger and less-polished one. It’s something the studio wishes to continue doing: putting out premium games.

On the topic of free to play vs premium games, they believe that there is no better model – it boils down to what a developer is trying to achieve. “Premium games should be contained, and complete experiences. People who spend money know what they are looking for and are willing to pay for it. Free to play games are meant to go on and on and change over time,” said Benny. “Deciding which model to use will boil down to the direction of the game. How long does a developer want to spend recouping their costs? A year? Two? Three?”

“Neither one is better than the other. However, it restricts what kind of games you can make. If you want premium, people expect a complete and packaged experience. When it’s free to play, there’s no feeling of ‘oh I spent money on this’ it’s more ‘let’s see what’s going on here?’” said Eshan. “At the end of the day – it’s still the games industry. People are there to make money. If it’s not profitable or sustainable, you won’t see game developers making such games anymore. They need income to survive too.”

At the moment, Cellar Vault Games won’t be creating any free to play titles – they prefer narrative experiences and don’t want to interrupt stories or gameplay with ads. “If you like what we did, you can expect this. When you pay for this game, you know what you’re going to be getting,” said Benny.

“If we make a free to play game, it would mean that we’re already established for some time and want to experiment,” said Eshan. The duo also mentioned that they will explore other genres eventually – they have been focusing on horror because they are comfortable with the genre.

The Long Road Ahead

Even though every month of operating expenses come out of their own pocket (the duo work from home at the moment – no offices for them any time soon), there’s still a lot of fight left in Benny and Eshan. In fact, they’re hard at work on their next title while you read this. It’s going to be part of the 7PM anthology – and that’s as much as they’re willing to reveal. Perhaps we’ll see some familiar faces or locations. As for long term goals, Benny claimed that he has enough game ideas for games to last a lifetime, while Eshan expressed his wish of returning to one of his University projects or trying out Augmented Reality. They also hope to return to The Plight one day.

I asked them if they had any advice for people who were looking to join the industry, Benny had this to say, “there’s no magic formula. Play more games – the opposite of what your parents tell you to do. Games are your study materials. Know a game inside out. Why did a developer do this or that? Why did they make those changes? If you understand why developers do what they do, you’ll be able to make games. Being a designer is not a simple task. I will always ask designers why they think their design will work. I will make them prove it to me. If they think it doesn’t work, then why will I think it can work? What would consumers think? The majority of consumers will say how they feel about a game and not try to understand why. If it’s good or bad, they move on. But as a developer, you have to think of such things.”

“In terms of art and design, before you decide that game development is something you want to do, join as many game jams and attempt as many small projects as you can. There’s a scholastic environment to learn those technical skills, but when you get your hands dirty, you will learn more than by just attending classes. And make sure you find and know your value. Don’t be exploited. It would be great for people to interact with those who have been exploited before, and learn from their mistakes,” advised Eshan. “You need a tiny shot glass of cynicism with an understanding of how much your work is valued at and a lot of practical experimentation.”

Check out Cellar Vault Games on Steamitch.io and Facebook.


Stay tuned to eGG Network for a detailed feature of Short Creepy Tales: 7PM and more behind-the-scenes features on the Malaysian game development industry!

New Wings: An Interview With Berjaya Dragons’ Wild Rift Squad

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Originally Published: 18th March 2021 on eGG Network

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Despite Wild Rift being a relatively new game, it has already managed to attract the attention of esports organizations in the region, with one of them being League of Legends Pacific Champion Series contenders – Berjaya Dragons. When they first learned that the mobile version of LoL was coming, they quickly assembled a team of formidable, young talent combined with experienced veterans.

The team had a promising showing at their first major tournament, the SEA Icon Series: Preseason. After being knocked down to the lower bracket on the first day by eventual winners, Geek Fam, the team fought their way back to the grand finals and took it all the way to five games. Unfortunately, their strong 2-0 start wasn’t enough for them to bring it home.

“Bleh!” the whole team said in unison when I brought up the Preseason.

Edwardo laughed, “We could have won!”

I pressed on, “What was it like losing to Geek Fam?”

“Well, it kinda sucks since it was a 2-0 lead then we blew it up to a 2-3. There were already memes going around. We bamboozled our fans. Like the tweet from Riot Games SEA Esports Project manager: Congratulations to BJD for winning Icon Series MY Preseason. Surely Geekfam can’t come back from being 0-2 down. Two hours later, we were second place,” said Sagi.

Berjaya Dragons Wild Rift comprises of:

  • Chin “TaintedOnes” Wei Song – Jungler
  • Liew “Sagi” Kuan Chuen – Dragon lane
  • Yap “Kagame” Li Aw – Mid lane
  • Yong “Karuto” Jia Le – Mid lane (sub)
  • Lim “Hoki” Tou Jye – Support*
  • Ong “Emotion” Hock Ming – Baron lane*
  • Shahril “Nenas” Anuar – Baron lane (sub)
  • Jonathan “Chilly” Chan – Coach
  • Edward “Edwardo” Mah – Manager
  • *Hoki and Emotion were not present for the interview

With goals of being the best Wild Rift team in Southeast Asia, the current lineup was finalized in January this year after a trial period with a few tournaments under their belt. Edwardo, the team’s manager, who was in charge of putting the squad together described the process, “I found these players one by one. It started with one guy first, then I asked him if he knew anybody who would be suitable for the team. One by one I caught them. Gotta catch ’em all!”

For those familiar with the local esports scene, some of these names would ring a bell, but in case you are as clueless as me, here’s a quick rundown: Chilly, Kagame, Sagi, Hoki and Karuto were former LoL (PC) players. TaintedOnes was an Arena of Valor player (fun fact, he was on Team Tamago with Jason and Kayzeepi who are now part of the RSG SG Mobile Legends: Bang Bang squad) and Nenas was part of the Todak squad that finished 3rd at M1.

The LoL players saw Wild Rift as a chance to return to their favourite game especially after how the local scene for the PC game sputtered and died out in the country a few years ago. “Due to the lack of community support and infrastructure for the game. The best year for LoL was back in 2018 when we had the LCM, but after that, there weren’t even any small tournaments,” lamented Sagi. Nenas had wanted to try something new after leaving MLBB behind and Karuto, who wasn’t in time for the original LoL scene, saw this as an opportunity to make his dreams come true. Berjaya Dragons came calling with their golden ticket.

However, not everyone on the team is a full-time athlete just yet. Due to the fact that most of them had prior commitments before joining the organization, they couldn’t drop everything immediately and with the pandemic in full swing, it hasn’t made things any easier. Sagi and Karuto are still tertiary education students (online classes have been kind to their training schedules) while TaintedOnes still has a job as a software developer. Eventually, they would all like to play for the Dragons full-time.

The team was jovial and friendly during our call, with Edwardo, Chilly and Sagi being the most vocal. They were also kind enough to answer the novice questions I had about the team and esports. When I brought up the topic of skill versus chemistry, here’s what they had to say. “Skill is more important than chemistry because it is the base requirement to being a good player. Not to say that chemistry is not important, but it is more important compared to chemistry,” replied Chilly.

“You can build chemistry relatively easier compared to skill. Skill is something you either have or you don’t. There’s no proper path to teach it. At least for teamwork, there are guidelines on what you can do. Going along the lines, it’ll be a normal reflex. For skills, you can’t teach people how to do certain things – you can’t control their fingers,” said Sagi.

With seven players on the team, how do they decide who gets to play? “For organizations, usually the coach will decide who gets to play, in this case – myself. The coach will choose the better player. As long as you are the better player, you will get to play in the tournament…if the skill level between two players is very similar, teams can employ strategies where they swap players around depending on the strategies they want to execute,” answered Chilly.

Substitutes also have unique effects on a team – players with substitutes will try harder to avoid being benched, and substitutes will work harder so they get to play. There are also drawbacks to having subs – they might feel demotivated if they never get the chance to play. “If we don’t put you in, you’ll know that there are things you need to improve,” added Edwardo. “And if you don’t play tournaments, you’ll have more time to practise and hone your skills.”

When questioned about what it’s like being a substitute, Karuto mentioned that while it can be demotivating at times, it does push him to work harder and he promised that he won’t be a sub forever. Nenas replied that he doesn’t mind it as he’s still learning to play Wild Rift especially since he has no prior experience with LoL. “If one player isn’t good enough to play yet, the better player should be in the lineup. If you put a worse player on the team and they don’t play well, it can impact the team’s performance as a whole.”

I asked the players if there was any added pressure when playing for a big organization like Berjaya Dragons. “Back in 2018, I used to play for a part-time team comprised of friends and colleagues. At that time, we had no sponsors, so lesser commitment. No tight scrim schedules or actual commitments. When we practised, we practised, when we chilled, we chilled together. So it was more of a friendly vibe but then it eventually turned toxic because of tournaments. Compared to BJD, there are more commitments and more discipline involved. There are things you have to do so we have to treat it like a job and perform our duties.” replied Sagi.

Back to the Preseason – the team elaborated on why they couldn’t go home with the grand trophy. Sagi responded, “at the end of the day, it’s based on how we are as a team, and I think we still have a long way to go. Geek Fam showcased better team play, adaptability, countering our strategies – they did it very well. We cannot discredit them for winning the championship even though we were 2-0 ahead.”

“Congratulations to them, especially to ‘Veki. We have a coach, they don’t even have a coach!” joked Edwardo. “The main issue we are facing right now is communication and team play. Our players are individually skilled but are lacking in terms of communicating properly. It’s something we’re working on.”

Regarding scrims, they used to practise locally, but since the scene has expanded, the Dragons now mainly scrim against foreign teams. This allows them to study different regional playstyles, as well as hide strategies from their local competitors. On the topic of different regions, Sagi praised the Filipinos. “Philippines are the gods of Wild Rift right now. In terms of their mechanical skill, infrastructure of the scene, and how committed their players are to playing full-time, their passion for the game and the community support is very immense. They’ve got many large organizations supporting them. Before there was a scene for official Wild Rift tournaments, they were the first ones to host a community tournament to make sure their players got more exposure and tournament experience. The Philippines as a country itself pushed Wild Rift’s potential to the max.”

Wrapping up the interview, I asked them what organizers and Riot Games can do to prevent Wild Rift from following the same footsteps of its predecessor – “Keep the big tournaments coming, like the upcoming Summer Season. Due to the pandemic, it’s been a tough year for sponsors, despite the growth of esports viewership, but we hope they’ll stay invested and new ones will come onboard.”

And what would an article be without tips from the pros? Here’s what they had to say about improving as a player and joining the professional scene:

Edwardo: Grind solo queue. Having the required rank to play tournaments is like having a certificate for a job. If you don’t have the basic requirements, how do I justify to my boss that this Platinum guy is going to carry us to a championship? Although some players might not have the rank, they have credentials (past experience in other games) that convince us to give them a shot. Observe and put into practice things that you learn from pro player streams.

Chilly: The easiest way to get noticed and be pro is by playing ranked. First, get your rank as high as possible, and form your own team to join tournaments. Make yourself relevant to the scene and organizations will start to find you.

Karuto: Climb ranks, get to the top and people will know you. Play more games, watch tournaments and learn their strategies.

Kagame: Reach the top 200 rank for Challenger or join the competitive scene through some random teams and get some results. Even if you lose but you shine in the game, people will recognize that. Every time you lose or do something bad, watch the replay and see how you can do better in that situation so you can improve the next time you play.

TaintedOnes: If you lose a game, know why you lost it, recognize the reason – be it a trolling teammate, or you underperforming – recognize the problem so you know how to avoid it.

Nenas: Just play and get better, keep on persevering, and don’t give up.

Sagi: Be multi-role. You can’t only play one role and expect to get it every game.

And to everyone else, “Support the scene as much as you can – we need your support in order for the scene to grow. Have fun with the game, don’t stress too much on rank, you can play the game for fun as well,” said Chilly. Level-headed advice from the team’s coach. We look forward to seeing the squad play at upcoming tournaments, in the meantime, follow the players on social media (linked in the lineup under the team picture above) to catch their live streams.

Follow eGG Network for all the latest news and updates on the Wild Rift esports scene!

Kurechii: Reaching For The Stars

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Originally Published: 10th March 2021 on eGG Network

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“I told my dad, I was only going to play games, I didn’t feel like creating them.”

That was how P’ng Yiwei responded to his father’s suggestion many years ago when he noticed his son spending many hours in front of the computer. Funny how life turned out for the 30-something Penangnite, who founded his own video games company, Kurechii.

Climbing To The Top

Yiwei was just like most other people who ended up in the games development industry – a kid with a fondness and passion for video games that stuck with him until adulthood. His interest in creating games started when he was obsessed with Hanshilu, a Chinese RPG (role-playing game). After playing the game, he found himself making his own RPGs and characters for his friends with pen and paper. Though he didn’t think of it as a career back then, it sowed the seeds for his eventual journey down that road.

After graduating from The One Academy in Multimedia Design (because he wanted to make websites), he secured his first job at the college itself. Fun fact: Wan Hazmer, the founder of Metronomik, was his lecturer. He was the one who taught Yiwei that Flash’s powerful scripting language, ActionScript could be used to create games as well.

Armed with this knowledge, Yiwei spent his nights coding Flash games for the world to play on their web browsers. That’s when Reachin’Pichin, Kurechii’s first game, was born. Featuring the work of his former-classmates, Zyen Tee and Lydia Ho, the game was pitched at IPCC 2009, where it won the Best Casual Game category. The game went on to be a hit that was eventually picked up by King for distribution.

After his first taste of success, Yiwei knew that he wanted more. Realizing that he didn’t have enough hours in a day to focus on game development, he quit his teaching job to make it work. Initially, he thought of joining another company to realize his dream but back then there weren’t any companies in Malaysia making their own games – they were primarily functioning as production studios for external clients. Since it wasn’t what he wanted, he decided to create his own company. This way, future generations of game developers in the same predicament would have a place to go to.

He asked his former teammates to join him in this adventure, but they had to decline as they were tied to their own full-time jobs. Not missing a beat, Yiwei kicked things off by himself. He spent the next 7 months developing The King’s League on his own, no easy feat as he had to handle everything from art to coding.

Fortunately, the game was a success. After being picked up by Armor Games for distribution, it did extremely well, surpassing a million players in a couple of weeks. With that accomplishment, Yiwei was finally able to convince his former teammate to join him on his quest.

Competing For Glory

As the company was getting its feet off the ground, the world changed. Smartphones were becoming the norm and mobile games the next big thing. Though Flash would remain relevant for many years to come, everybody’s eyes were on the newly created market of apps.

Kurechii knew this but didn’t have the expertise to develop games for mobile devices. They had to hire coders to help them create mobile games. Unfortunately, for the small company, their first mobile game, Diggonaut, was a failure.

“The game had less than 30 downloads!” recalls Yiwei. “It was so bad, we took it down.” They went back to making Flash games and then porting them over to mobile devices. Kurechii began to see more success with this workflow.

“Think big, start small, one step at a time.” While the quote goes against what some success gurus who recommend long-term planning, might preach, it’s how Yiwei has been handling the challenges thrown at him.

From a skeleton crew with no office and working out of restaurants and cafes, to an 18-person strong team with their own studio, with multiple award-winning titles under his belt, he’s come a long way from his humble beginnings.

Yiwei used to handle all the non-game development activities on his own. But as the company was tasked with more and bigger projects, it was necessary to expand. He couldn’t wear all the hats at once anymore – there needed to be other people in charge of player support, maintaining and updating existing games, PR, marketing, administrative duties and more.

“When I started basically, it was very simple. I just wanted to make games. It wasn’t about managing people, growing the company and so on. So when it came to a point where we really needed more hands to do things, then we unlearned, learned new things, changed our mindsets and moved forward.”

Despite being a leader, he still takes the time to get involved in the games his studio produces. While he doesn’t have to code or draw anymore, he’s still a big part of the game design process. However, he does find himself getting lost in the moment every now and then and has to remind himself to take a step back into his leadership role.

“I do realize that now our teams have more people, we need people to give proper directions, oversee things, solve problems, optimize the workflow and so on. I try to get involved as much as possible, after all, it’s why I started Kurechii – I wanted to make games, not because I wanted to run a company!”

The Changing of Times

Kurechii has seen its fair share of success, but not without going through hardships and hurdles. One of the most recent challenges has been working from home during the pandemic. For a team that was used to constant communication while working, not being in the same space introduced some problems.

“The way that we make games in Kurechii is by talking a lot. We are always looking for ways to make things better, so we throw out a lot of ideas and have discussions. However, since we’re not in the same office, we never know who’s busy or free for discussion. When sending messages, it can be hard to explain what you’re trying to say. This led to fewer discussions within the team, which made development very linear. It was just ‘get this done’ and the team would get it done.”

Since then, they have set up many group chats, scheduled weekly calls, and ensured multiple points for communication to take place. Though it’s not ideal, they’re doing the best they can in the current situation.

Other obstacles include adapting to the needs of consumers in addition to the platform and marketplace for games. Yiwei had a few things to say about the pros and cons of the different gaming platforms:

“Making games in 2009 was very different back then. It used to be an accomplishment just to finish a game. These days, with the plethora of tools available to the public cheaply or for free, it’s not that difficult anymore. But now, the challenge has shifted making your game stand out from the millions of other titles out there.”

“Security issues aside, Flash is a very open platform where everyone can make games and keep them updated very easily. People can also play Flash games for free and very easily, all they have to do is load up a browser, click on a game and they’re there. Making Flash games, there are fewer concerns or considerations when putting a game out. These days you have to worry about the processes to get your game out onto Steam or a mobile app store. People on app stores also have higher expectations for games when compared to people who left comments on Flash game websites.”

“It’s also not just about making the best game with the most beautiful graphics – these days you’ve got to worry about things like battery drain on a player’s phone! Sometimes people might just want to play a simple game that won’t drain their phone completely. So it’s a balancing act between making things look as good as possible while also making sure it’s optimized.”

He also laments about the fact that his studio only became recognized as “legit” after they successfully released a mobile game. Before that, people didn’t see Kurechii as a real game development studio!

Since the company’s success, many doors have opened up, but the main benefit has been the boost to their own confidence. Knowing that they were capable of making good games gave them the tenacity they needed when tackling new projects. That meant much more to him than any other business opportunities that came their way.

In addition to the transition of game platforms, Yiwei had to change his mindset about premium vs free to play games. As a PC gamer, he was of the camp of paying premium prices for complete games – but over the years he has realized that there are benefits to both Free to Play and Premium game models.

“Premium is like a movie – players pay upfront, go in and enjoy everything, and that’s it. Free to play is like drama, there are a lot of episodes, ads, merchandise, and so on. Initially, we wanted to stick with one business model, but over the years, I’ve learned that it depends on your game. If your game needs to have one solid experience, you’ll need to go with the premium business model, where it will help you to sell the game to deliver the experience you intend it to. However, if your game needs a lot of players, you might want to try free to play. That way a lot of people can get in and you can slowly get them to see value in your game so they’ll invest money into it. I determine which model we go with based on the game idea, and we’ll pick the best one that works for it and its audience. Premium is not better than free to play or vice versa, it depends on what we want to accomplish.”

Trusty Delivery

Yiwei considers himself in a very fortunate position. Since the company is small and doesn’t have any financial investors who have a say in what they get to do, Kurechii has the luxury to put out what they want and take as much time as they need.

While it is a blessing, he realizes that there are also drawbacks to functioning this way. “Players are waiting for your games, and if you take too long, it might not be relevant anymore in terms of content, gameplay or visuals. Art and assets that look amazing a few years ago aren’t going to be impressive now.” He constantly thinks about whether a game is ready to be released to the public.

He also has high hopes for the scene and industry in the country. “Malaysia’s game development scene is maturing. We now have a better ecosystem compared to when we started back in 2009. If we can have more Malaysians recognize and appreciate games, the game industry will be able to attract more talents. This will result in better games that can be made, and level up the game industry in Malaysia.”

To those interested in working in game development, he stressed the importance of communication skills. “You will need to know how to communicate your game idea to your teammates, to get the idea to be accepted or implemented. You also need the skill to pitch your game to the public, to sell it, or to get investment. Oh ya! Communication is not just talking, but listening too!”

As for the company’s ultimate goal – he hopes to retain this freedom and creativity while still making games for the years to come. The company would also like to expand its horizons by combining 2D and 3D for its next project, but first – it has to release Postknight 2.


Stay tuned to eGG Network for a detailed feature of Kurechii’s upcoming game and more behind-the-scenes features on the Malaysian game development industry!

Giin Gamers – Rebuilding His Life During The Pandemic

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Originally Published: 7th November 2020 on eGG Network

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If you had told Rinal “Giin” Shah he was going to make a living as a Facebook Gamer a year ago, he would have called you crazy. Fast forward to earlier this year when the pandemic put him out of work and he had to look for an alternative way to earn money.

“I had been a public speaker for the past two years, but this year, when Covid-19 hit, it affected many people and I was one of them. Starting from January this year, I was not being invited to public speaking events which was my main job. No clients and jobs meant no income,” he recounted.

Rinal had tried applying for other jobs out there but couldn’t land anything successfully. His fortune changed when his wife, who had also been searching for work-from-home jobs online, learned about streaming and told him about it. With his dwindling savings and other options exhausted, he figured he had nothing to lose and gave it a shot. After all, he loved talking to people and streaming would be another way for him to do it.

Props to Rinal for diving headfirst into uncharted territory. After doing his research, he spent whatever money he had left to make his computer stream-ready – a risky move considering he had never streamed before and had no way to guarantee his success. Whether it was conscious or not, going all-in had a hidden benefit – because Rinal had nothing left, it motivated him to try as hard as possible to make his stream work. Fortunately, for the ex-motivational speaker, everything went according to plan.

Within the first month of streaming, his page was successful enough to receive Stars (a way for viewers to monetarily show their appreciation for streamers). It was at that point he had discovered a way out of his jobless situation. A few months later, he became a member of the GG Program. But his journey hasn’t been that straightforward and was fraught with obstacles.

His first hurdle was the lack of support from his friends and family. He recalls them saying, “You studied chemical engineering, why waste your time on streaming? Can you sustain your lifestyle? Can you take care of your family now that you’re married?” Thankfully, his success has now earned him their blessings.

Secondly, there was the challenge of dealing with toxic members of the streaming community. He didn’t drop any names but he stated that when he was new, there were streamers who stole his style of content and called it their own. There were also trolls who would come into chat to stir up trouble or report his channel despite him not breaking any rules. He wasn’t sure why he was being targeted, but according to his supporters, they were probably the actions of envious people.

Initially, when he was upset over these problems, he would end his streams early instead of showing his displeasure on camera. But as he gained more supporters on his channel, they gave him the strength to carry on, and now he’s not bothered by the haters anymore. He shared, with resolve, “As long as I do my best, regardless if people try to copy or come and bring me down, if I’m strong enough, and keep pushing forward, nobody can bring me down.”

One thing that sets Giin’s stream apart from other Facebook Gamers is that it’s not just about the gaming content. When you tune in to watch a Giin stream, it’s for the craziness he puts on in-between his games (sometimes even during his games!). Giin’s followers, whom he refers to as his family, are there for his uplifting talks, dances, jokes, and online ‘therapy’ sessions. “My brothers and sisters come to watch me because of how I make them feel!” According to him, gaming is only 20-30% of his channel content.

While he didn’t look up to other successful streamers when starting out his channel, he drew inspiration from the motivational speeches and podcasts that he listens to frequently. Giin believes that in order to motivate other people, he must motivate himself first.

Regarding his success as a streamer – Giin prefers the term unique, as his online content is a far cry from the typical gaming streamers out there. And with the numbers he pulls, it’s understandable why – he doesn’t have hundreds or thousands of viewers that most successful streamers have in order to sustain a career. The 20-30 fans who tune in for his content regularly are enough to keep him going. Talk about a dedicated fanbase! It’s no surprise why Rinal is extremely appreciative of them. In fact, he leaves it up to his supporters to decide on the games he plays.

The highest number of concurrent viewers he received was 160 – back when he had organized a Dead By Daylight tournament. Because some streamers were competing in the event, they had brought their own viewers which raised the numbers for that day. “I will never get those numbers again!” he joked.

Beyond the typical streamer setup, Giin has a table filled with special props he can easily reach out for, depending on the situation. Be it a funny hat or a scary mask, he’s always prepared to entertain his viewers. He also mentioned that he needs wireless headphones so that he can dance without fear of knocking anything over. Giin feels that when he ends the stream a sweaty mess, he did his best that night. However, the main thing that keeps him going is the gratitude he receives from his supporters.

“There is one thing that actually motivates me in a lot of ways. A lot of my brothers and sisters, some who aren’t in Malaysia, have texted me personally, saying: Giin, thank you very much, I was depressed, I gave up on my life the other night but I watched your stream and you gave me some hope. I do not have stars to send, but I wanted to let you know that you really helped me.”

“That message really touched me and made me cry. From then on, I knew that this career is not about the stars, but to help people. Sometimes you don’t know that by streaming, by doing the same thing you do every day, doing your job as usual – you might save a life. I was able to do that and that makes me feel very happy.”

“I know a lot of people who have quit within a few weeks because they couldn’t find any traction. While it would be great if all of us could play games for a living, but it isn’t a viable option for everyone,” Rinal admitted. However, he did share some advice for anybody thinking about becoming one. “Viewers usually appreciate the streamers and what they do, not the game they play. If people want to watch the game, they can just go onto YouTube. They’re on Facebook Gaming to enjoy the game on another level, and the way to accomplish that is all up to the streamer.” Which explains why he prioritizes entertaining his audience over anything else.

For his future plans, Giin doesn’t have anything set in stone at the moment. His supporters have been requesting for t-shirts but beyond that, his current goal is to become the best streamer he can be: the most positive, and motivating one out there, if possible. He said that he won’t be going back to public speaking after the pandemic is over. After his experience of receiving thanks from his viewers for saving their lives, his heart is now firmly set on this path.

Fun fact: his wife, who was also jobless during the pandemic, has joined him in his endeavours and now has a stream of her own. Fortunately, they don’t steal viewers from each other as she appeals to a different audience!

Finally, as a sign off to his fans, Giin had the following message for them, “It’s okay to be down, but it’s not okay to stay that way. Just remember that better days are yet to come.” Positive words from a positive man.

Giin is the kind of guy who will ignore the game he is currently playing just to comfort his viewers. If anyone on his stream says that they are feeling down, he will do what it takes to cheer them up. That’s what his stream is about – making people feel good. And in a year as gloomy as 2020, god knows we need more people like him. Giin streams Tuesday to Sunday on Facebook Gaming – tune in to catch some positive vibes.

Follow eGG Network for more profile pieces like this on Facebook Gaming Creators. If you’re interested in growing your own Facebook Gaming page, check out our GG Program to take your stream to the next level!

Punca XGaming – For The Cause

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Originally Published: 10th October 2020 on eGG Network

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Wilson Willy Saidul, better known as Punca, was an average joe making his way through the rigmarole of typical adult life – a nine-to-five job to pay the bills, and gaming in his spare time. Like a lot of other streamers, his tale began in a similar manner: giving a streaming a shot, finding out they were good enough to keep a consistent audience, and then making the transition to do it full-time.

Tune in to any one of Punca’s streams and you can instantly recognize the amount of enthusiasm and passion he puts into his work. Be it unboxing a gaming chair on camera, going through the motions of a PUBG Mobile match, or chilling with chat with dramatic background music – the ex-waiter from Papar, Sabah gives it his all, every time.

For those of you wondering how he got his name – it started as a nickname from his friends he played Dota 2 with, who playfully called him “Punca Kekalahan” (the cause of their loss) after losing a game – ironic, considering he’s usually the one carrying his teammates to victory. Ever since then, the handle stuck with him and he’s been using it since. While he may not be the cause of anybody’s losses, he’s definitely the source of entertainment for his diehard viewers on a daily basis.

Punca used to stream Worm Zone and Mobile Legends: Bang Bang, but eventually returned to PUBG Mobile – the game that started it all, and also his favourite game to play. The reason he loves the game: it requires a lot of skills, the scene is well supported with many tournaments, and he loves interacting with other people in the game. Since then, he’s found plenty of success, credit to his skills at the game as well as his captivating commentary. Wilson’s journey to becoming a full-time streamer was a road fraught with obstacles. His biggest challenge was stepping out of his reserved shell: “I am an introverted person at first and I’m not a really good dancer. However, there are a lot of requests from my viewers and one of them is for me to dance. So, I braced myself and danced with all of my might to entertain my viewers,” said the shy 24-year-old Sabahan.

Of course, climbing out of his shell wasn’t all he had to do – he still needed to show off his gameplay skills, and that he wasn’t punca kekalahan. “The point where I realize that I could become a successful streamer is through my gameplay skills as well as entertaining people at the same time. In my opinion, these two components are the most important things to become a successful streamer,” he recalls. Fun fact: Punca’s team came third at the PUBG Mobile Sabah National Championship – he was very close to being an esports athlete!

Even when he knew what to do, success didn’t come overnight for Wilson. He spent his time streaming to nobody before he grew a community of his own. “The beginning of streaming is the most challenging for me throughout my streaming experience. This is because I am a no-name streamer at first, so it is expected that no one is viewing my live stream and I have to be strong especially on my mental strength. To be honest, the best moment of my streaming career is when eGG Network contacted me to become a partner with them. It felt as though my streaming career all of this time has been acknowledged.” His two years of hard work has paid off.

Since joining the GG Program, Punca’s stream has been steadily growing. Thanks to the support of his fans, he can focus on creating content instead of worrying about having an audience to watch his stream. “Showcasing good gaming skills and entertaining the viewers at the same time is the key to growing as a streamer. Be passionate and never give up no matter how hard the challenges are.”

Looking back, the 24-year-old has no regrets about leaving his waiting career, thanks to the support of his family and friends on his adventure. Most importantly, he thanks his fans for their undying support and love. “For my fans from the beginning until now, I want to express my deepest gratitude towards all of you because, without my fans, there will be no Punca XGaming. I want to thank all of you for your endless support which motivated me a lot. See you guys, goodbye my friend. Okay bah kalau kau!”

When asked about his decision to stream, he mentioned that he was inspired by other streamers who had found success in this career – namely, Fredo Sameon, XK Penjahat, Obot Gaming, FattahZie Gaming and lastly the most popular FPS shooter, Shroud. 

In addition to playing games, Punca can be found fishing when he’s not busy slaying noobs on the battlefield of Miramar, Erangel or Sanhok. He also has big dreams of starting his own line of merchandise in the future. In the meantime, you can see him continuously trying out new ideas to keep his stream fresh and interesting. If he keeps up this momentum and drive to improve, he’ll turn into a superstar streamer in no time.

Punca XGaming streams daily from 2pm onwards, catch him live on Facebook.


If you’re a small-time streamer hoping to break into the big leagues like Punca one day, be sure to check out our GG Program to take your Facebook stream to the next level!